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Answer by superluigi
Seems like you already have it figured out. You're going to want to create 3 variables and store your meteors there. You will then want to "Instantiate" using "Random.Range" to randomize between your 3...
View ArticleAnswer by thornekey
like Nick4 said, you can define a list of spawn places, if you create an array and hold the spawn places in there you can randomly choose different meteor prefabs (assuming u want some uniqueness) and...
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